Penny Blake

Extraordinary Everyday

Category: Workshop

Escapological Marbles

Entry Taken From Weapons Of Choice And Miscellaneous Combatalia For Extraordinary Ladies And Gentlemen

Escapological Marbles

Whether you are tailing a notorious villain or being tailed yourself, no extraordinary adventurer should ever be caught without their marbles. Make sure you always have a nice sized bag to hand, ready to thwart the expeditious actions of your enemies.

How do they work?

Er…are you serious? You honestly don’t know how to use a bag of marbles to make good your escape? Tush and Fi what sort of an upbringing have you had? Go and find a five year old to explain it to you!

Spot Of Bother Boots

Entry taken from Weapons Of Choice And Miscellaneous Combatalia For Extraordinary Ladies And Gentlemen:

These awesome items of exemplary expeditional footwear are equipped to hoist the wearer out of any amount of adventurous difficulty. The boots cut such a spectacle of indomitability that they cannot fail to impress upon the senses the notion that the wearer is certainly an extraordinary individual who is aptly furnished to deal with absolutely any amount of bother (perhaps even a modicum of catastrophe).

 

How do they work?

In case of the need for expeditious retreat: The souls of the boots are packed with gunpowder tea which can be ignited by stamping down on the heel, causing the two pieces of metal concealed therein to strike together producing a 3,000degreeC spark. The resulting explosion forces a blast through circular holes in the sole of each boot, thus rocketing the wearer 800 ft into the air. At this point, the concertinaed wings on the side of each boot may be extended by unleashing them from their metal restraining clips and looping the leather guide ropes around each wrist, thus locking the wings in an outstretched position and allowing the wearer to both remain upright and to maneuver the wings to utilize warm air currents and optimize lift. An internal gyroscopic mechanism located on the top of the boot’s toe allows the wearer to navigate and maintain balance.

In case of the need for sudden invisibility: A switch operated with the big toe sends an electrical current from a single GORGON mini-battery through a copper filament coiled around several glass vials arranged along the outer edge of each boot. Each vial contains dry ice which, when heated in this way, becomes a thick, impenetrable fog and rises from the vials to surround the wearer, thus rendering their personage invisible.

In case of the need to do bloody murder: Attached to the side of the right boot is a holster perfect for housing one of the compact models of the GORGON aether-colliding energy ray pistol, such as the ladies’ 00HOWDELIGHTFULLYTINY or the gentlemen’s 00DEARWHATAPITYITALLHASTOENDLIKETHIS.

In case of the need for mass annihilation:

Attached to the side of the left boot is a mammalian heartbeat short-range transponder mounted atop a GORGON portable pocket cannonette. The transponder locks the cannon onto a target at a range of up to 20ft and fires one shot before locating a new target.

In case of the need for swift incapacitation:

Three incapacitating poison darts are located in a leather pouch on the side of the left boot.

In case of the need for emergency biscuits:

Emergency biscuits are located in a leather pouch on the side of the right boot, along with one vial of emergency absinthe and one vial of emergency super-strength earl grey.

Power source?

Various.

Possible limitations / set backs?

There have been occasional reports of mishap when attempting to use the spot of bother boots to get out of spots of bother:

  1. Although the rocket booster can usually be relied upon to catapult the wearer to a height of approximately 800 feet, allowing them to extend the wings and make good their escape, instances have been noted when the boots have failed to quite reach this height. One example is the unfortunate case of Mr. Arthur. J. Aldershot who found himself stranded on the roof of his tithe barn after attempting to escape from an irate band of milkmaids whom he had recently dared to replace with GORGON Agri’ton farm machinery.
  2. As heat is used to activate a large number of the boots’ most excellent bother-defying features, close proximity to external heat sources may accidently trigger one or more of the functions. For example, Lady Grace De Coup, sitting with her feet upon the fender in the drawing room of her mother’s country mansion, suddenly found herself sitting amid the blighted wreckage of the lower floors surrounded in billowing clouds of fog. Thankfully the explosion had not damaged the emergency biscuits and the simmering mixture of absinthe and earl grey was, according to her ladyship, ‘the perfect reviving beverage to be taken under the circumstances.’
  3. It is vital that the boots are kept clean and free from dirt and debris which may clog the mechanisms, causing some of the features to backfire, and also to be aware of the precise actions of the feet and toes which will activate the boots’ various features to avoid accidental activation and possible loss of life and limb.

More Miscellaneous Militant Millineria

From the upcoming book: Weapons Of Choice And Missileaneous Combatalia  – A Pocket Book For Extraordinary Ladies And Gentlemen by Penny Blake

 

2. Shocking Bad Bonnet Of Frightful Impropriety

This bonnet is as frightful, shocking and improper in its visage as in its propounded effects. Its ability to remove the inhibitions of the wearer in a fashion comparable to six bottles of absinthe but without any of the unpleasant (physical) after effects, instantly affords it a wide variety of uses.

How does it work?

A series of electrodes inside the bonnet send inhibitory signals into the behavioural inhibitory centers within the cerebral cortex of the wearer, thus inhibiting their natural inhibitions as long as they are wearing the bonnet. The bonnet does not affect any other part of the brain and once removed the wearer experiences no ‘after effects.’

Power source?

One standard sized GORGON battery will power this bonnet for approximately 12 months depending on useage.

Possible limitations / set backs?

This bonnet should only be used by ladies and gentlemen who know no limits.

 

3. Blinking Cap

The Blinking Cap looks deceptively like any ordinary everyday workman’s cap, the difference being only that when the wearer puts it on they are cursed with a sudden involuntary plague of violent and rapid spasms of the eyelid.

This rapid eyelid movement allows the wearer to see miraculous visions of the past, present and future. The wearer is thus able to see what is occurring in a place even though they may be some distance from it, also to see what has happened previously in the past and, most astoundingly, to predict what will happen in the future.

How does it work?

The blinking cap utilizes the medical phenomenon of the glabella tap and replicates it on an intermittent basis via a small metal hammer attached to the front peak of the cap. The hammer tapping on the forehead of the wearer stimulates a primitive nerve reflex causing the subject to blink, however in order for the reflex to continue to function, the tapping must not be continuous, otherwise desensitization will occur and blinking will cease. The intermittent mechanism can be set and controlled via the metronomic function device secured within the brim.

Power Source?

The metronomic function device which controls the hammer mechanism is available powered by clockwork or by GORGON mini-battery.

Limitations?

Those wearing the blinking cap for long periods have complained of immense irritation, headaches, hallucinations, chronic insanity and blindness. Of course it is impossible to control, or indeed sometimes to interpret, whether the visions induced by the hat pertain to the past, present or future, or indeed whether they are real at all.

Weapons Of Choice And Missileaneous Combatalia

The release day for our long awaited LARP book ‘The Everyday Extraordinaries’ is almost upon us. The production of this has been an amazing roller coaster ride involving so many wonderful, talented and exuberant Steampunk enthusiasts (and some awesome friends and family who had never heard of Steampunk before in their lives) who have suffered stoically through frantic days and sleepless nights welding, stitching, hotgluing, spray painting, manically guzzling tea, roaming various open spaces and cityscapes in search of elusive china teasets, playtesting and generally listening to me waxing idiotic about fruitcake theories and dystopian parallel dimensions. This book is a collaborative labour of love and my most enormous amounts of gratitude go out to all the extraordinary ladies and gentlemen who have made it possible.

And so, like the veritable magpie I am, ‘on to the next treasure’ …

In this case:

Weapons Of Choice And Missileaneous Combatalia For Extraordinary Ladies And Gentlemen; A useful hand guide to my Waistcoat-Pocket Arsenal including many of my most nefarious, eccentric and useless inventions, several of which feature in the Ashton’s Kingdom series and all of which can be easily constructed by armchair-inventors and  used when playing The Everyday Extraordinaries (Or indeed any other LARP system or event which will allow them).

As each entry is completed I will post it on here so if you want to go ahead and have a go at making and using any of these crazy creations you can go right ahead and do so. Similarly if you want to share them that’s fine too, all I ask is that you make sure folks know they are my brain-children so they know to come and incarcerate me and not you 😉

Section One: Miscellaneous Millitant Millineria:

1. Top Hat Of Imposing Mental Prowess

This essential piece of headwear may come in many guises, all of them tall and many of them black. The Top Hat Of Imposing Mental Prowess infuses the brain of the wearer with the ability to outwit, outsmart and outthink (although unfortunately not outrun) his or her opponents in any challenge requiring a superior or more rapid intellect.

How does it work?

The underlying mechanical and alchemical principles are similar to those used in the recent development of Titter Technology.

The hat is equipped with an aerial which channels thought waves from the aether into a box attached to the side of the hat. This box holds a Statistical Alchemical Translation Device coupled to a Synaptic Frequency Filter. The Synaptic Frequency Filter provides an adaption to the traditional function of the SATD so that, instead of harvesting thought and sound waves, distilling them into their constituent parts and then recombining them using a comparison-based logic system into another language, the SATD now collates only thought waves, separates them into ‘idiotic’, ‘average’ and ‘ingenious’ and feeds only the ‘ingenious’ waves into the mind of the wearer via a series of electrodes concealed within the lining of the hat. The hat’s range is adjustable up to a distance of approximately 1,000 square miles.

Power Source?

One GORGON theremythium battery is enough to power this hat for approximately six months, depending on usage.

Possible set backs and limitations?

At present, the ability of the SATD to discriminate between ingenious thoughts that will be useful to the wearer and ingenious thoughts that will nonetheless be completely irrelevant is severely limited. This may occasionally lead to the wearer spouting utter incomprehensible and illogical nonsense at inopportune moments and has, unfortunately, lead to one or two cases of accidental incarceration on the grounds of mistaken madness. There is also, as such, no linguistic preference setting which has also proved problematic for some.